Wrath & Gunfire: The Barvan Campaign
Character Creation Rules
Character creation rules:
We’re starting at Level 9. For ability scores, roll 4d6 and drop the lowest, make three lists and pick your favorite. OR assign 16, 16, 14, 12, 10, 8 however you see fit. Plus, of course, your level adjustments for advancing.
46,000 gp starting wealth, apply in the following way (from the core rulebook): “For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins. Different character types might spend their wealth differently than these percentages suggest; for example, arcane casters might spend very little on weapons but a great deal more on other magic items and disposable items.” Call it 12k limit per item.
You may use any information from the Advanced Player’s Handbook if you like, and also pick two traits for your character.
I encourage you to read through the information on the Wiki page and consider carefully what your character’s background is and how they have come to be on this quest to find the nobility of Barva and, perhaps, eventually end the war. You can be of any race (without level adjustments) and class you choose, but you must be able to justify it.
You could be a member of the Dwarven Legionnaires (an organization of adventurers who travel around the world) who came simply because of the fighting. You could be a citizen of Teischer or Barva who wants to end the fighting because of the destruction it is doing to your home and your people. You could be a deserter from one of the five Barvan armies. You could be a gnome from Caylambra who just wants to field test some of your new inventions, like your spiffy new blunderbuss. You could be someone from elsewhere in the world who has family here and wants to protect them, or just an interested outsider. Come up with a story, and I’ll probably borrow from Jacob and give you a questionnaire, too. (Maybe not so long.)
Religion is very important in this world, so especially read through The Pantheon and choose carefully what god your character will follow. You could choose not to make your character religious in any way, but such people are very rare in this world, so your character would stand out. What god a person follows is often an indicator of their personality and motivations, as well as their history and ethnicity.
Keep in mind also that this is a classically good campaign. Your characters are seeking to end a war and protect at least two nations from destruction that’s been continuing for a century. Your character should have some fundamental desire for freedom, peace, and justice.
When you’ve created your character, add him or her (or it, or herm, or whatever) to the characters tab. This does not have to be a complete character sheet (though that would be nice). Essential items are a name, description, and brief backstory with your character’s origin and motivations for being on this quest. Optional, but welcomed, would be a complete character sheet or a stat block.