Wrath & Gunfire: The Barvan Campaign
The Canary N – Diell/The Yellow Canary or the Golden Condor
The Canary is the god of the sun. Legend has it that the Canary has been chased by the Panther since the beginning of time. The Canary brings light unto the world, but has little else to do with it. Despite this, clerics of the Canary are common and many people worship him.
The Panther N – Vilaa/The Stalking Panther or the Hidden Cat
The Panther is the goddess of the moon. Even though the Panther has almost never interacted with the world, she has many worshippers and clerics.
The Wolf LG – Perun/The Loyal Hound or The Cunning Wolf
The Wolf is the god of justice, cunning in the face of adversity, the hunt, and hunger. Friendly to warriors, the Wolf is one of the most frequent callers of paladins. Worship of the Wolf is more widespread in Latra, where they have an appreciation for cagey fighters. The Wolf tends to call more paladins than clerics, but temples dedicated to his worship often have a cleric of the Wolf.
The Rabbit CG – Arnabari/The Inspired Hare or The Tricky One
Often simply called “the Jackrabbit,” even in high Latran society, the Rabbit is the god of trickery, humor, and inspiration. Many entertainers and bards look to him, as well as many of those who reside on the shady side of the law. The Rabbit is one to intervene in the affairs of the world from time to time, but his actions tend to appear random; perhaps he is playing a joke on the inhabitants of the world. The Rabbit is not well appreciated in proper Yogawan society, as he is seen as a class enemy by the rulers. The Rabbit does not call paladins, and while it is very rare for clerics of the Rabbit to be seen, this may be because they do not wish to be apparent.
The Boars NG – Moccus and Mindris/The Benevolent Boars or The Boar and the Sow
The Boars are the god and goddess of the harvest, homely comfort, and reproduction. While countless commoners and peasants give a sacrifice to the Boars every year after the harvest and many rulers do the same on a larger scale, the Boars are not worshipped by many who bear arms or who have studied the arcane arts. The Boars call clerics commonly, though the clerics tend to be rustic sorts who advise village chiefs and assist with agriculture; the Boars often appeal to druids of the good persuasion. While it is exceedingly rare to find a paladin called by the Boars, the few who were have been documented to rise to become great defenders of the common man.
The Tiger LE – Thannall/The Red Tiger or The Jungle Warlord
The Tiger is the god of tyranny, control, extreme measures, and war. The Tiger is widely worshipped by those with strong ambitions and by many leaders, or would-be leaders. He calls evil paladins, and also corrupts good ones to his brutal point of view and turns them into blackguards. Clerics of the Tiger are dangerous and have dominated many a town.
The Frog CE – Babel/The Mad Frog or The Laughing Toad
The Frog is the god of madness, vindictive misfortune, the undead, and entertainment. There are many legends of the Frog fending off the Tiger or the Wolf with a well timed song or dance (or both), and there are certain kinds of bards who look to him for inspiration. Clerics of the Frog are easy to spot, since they tend to be unkempt and have something of a look of death about them. While the Frog is fascinating, he is ever dangerous, since he seems to prefer his spectators dead.
The Eagle NE – Ixtab/The Wandering Roadrunner or The Flightless Eagle
The Eagle is the goddess of travel, anger, and undeserving fortune. She used to soar above the mountains, called the Golden Eagle instead of the Flightless Eagle, but her wings crippled by the Whirlwind. Ever since, the Eagle has been vindictive and quick to anger. While she became a strong runner and took to travel, her anger has never subsided.
The Stranger LN – Zynu/The Pale Stranger or The Clockmaker or The Meddler
The Stranger is the god of death, necessity, technology, and one of the three patron gods of magic. The Stranger has few worshippers, but many admirers. While it is mostly a god of things that are seen as unpleasant, the Stranger is well respected in arcane and technological circles, with prayers and sacrifices to him being common there. With his reaping Vulture, the Stranger is a mysterious figure who has intervened in world affairs at critical moments for cryptic reasons.
The Whirlwind CN – Grar/The Rampaging Whirlwind or The Fluttering Blade
The Whirlwind is the god of natural disasters, the order of nature, and one of the three patron gods of magic. Many sacrifice to the Whirlwind as a sort of preventative insurance. Legends of the Whirlwind have him being fooled into doing things for the Tiger or Roadrunner, only to be foiled by the cunning of the Rabbit. Many warriors respect the power of the Whirlwind and worship him.
The Leviathan N – Salasaur/The Mighty Leviathan or The Coiled Dragon
The Leviathan is the god of the seas, dragons, and one of the three patron gods of magic. Wise and undisputedly mighty, the Leviathan is often seen as a great serpentine dragon. Legend says that some time in the past, an alliance of the Tiger, Frog, and Whirlwind and their followers wished to oust the Leviathan from the dominance of what is now called Latra. They succeeded in forcing the dragon god into the seas, where the Leviathan took on great powers. Now, while dragonborn and dragons often prefer dry and arid surroundings, their great benefactor rules the seas.
The Snake NE – Veema/The Crafty Snake or The Soft Whisper
The Snake is the goddess of deceit, manipulation, luck, and pure self-interest. She is also sometimes (ironically) called the Many-Armed, because the tendrils of her influence seem to spread everywhere, and to turn up in the least-expected places. The Snake does not make open alliance with any of the other gods, preferring to follow her own winding, unpredictable path, but those with sharp eyes have claimed to see her slender tongue flickering in the ear of many an unsuspecting creature, including even the most powerful of gods. It is said that the Snake enjoys encouraging the Whirlwind to unleash destruction in floods and tornadoes, the Leviathan to swallow ships, kings and warlords to pursue their egos to the fall of their dominions—and this she does solely for her own amusement, with no wish to truly rule or wholly destroy. The trick is that she does not proclaim or order or force—she suggests, she pushes, she nudges, she uses what is already there. Before you notice her, she is gone. She has many followers in all walks of life, but cares nothing for any of them. The Snake is also the god of narcissists, though they don’t realize it.
The Bear LG – Obora/The Winter Bear or The Good Death or The Sleeping Mother
The Bear is the goddess of winter, death, and motherhood. Some see her as an immense polar bear striding through the snow, some as a grizzly protecting her young. Some see her as a great black bear rising up to block the light, and this is the last sight they see. Scholars say that those who die in the Black Bear’s paws die peaceful and warm, soothed into rest as if by their own mothers. Sometimes even those who are not dying see the Black Bear prowling through battlefields, and Tiger and Wolf will pause their struggles to bow to her in the mud and the blood. But, of course, it is far more common to see the Bear in her frozen sanctuary, ruling over winter, breathing crystallized snow from her nostrils and carving icebergs with her razor-sharp claws.
The Bear’s temples are difficult to find in most cities, but it gets rather easier in the more rural regions, and the farther north, the more common. Her most stalwart followers, particularly some clerics and paladins, pooh at fires and heavy clothes and prefer to embrace the cold, saying that it brings them closer to their god. The Bear herself thinks this is silly—after all, SHE has a nice warm coat.
The Prism NG – Rau/The Many-Sided Prism or The Northern Lights
The Prism is the goddess of spirits, dreams, curiosity and open doors. Her realm is the non-corporeal, and some say that she is thus everywhere at once, and nowhere simultaneously. She is endlessly interested, forever collecting information that she can never use, being unable to touch the world. Because of this, many wizards of the intellectual sort have a particular fondness for her. Her temples are rather rare, but very beautiful, full of stained glass and prisms carefully arranged to catch the light.
The Waterfowl CN – Fadasi/The Foolish Fowl or The Swimming Bird
The Waterfowl is the god of fools, natural wildness, air, and fresh water (since Leviathan is confined to the ocean). He is the embodiment of wildness, not the destructive power of the Whirlwind, but of an inability to be tamed. He both flies and swims, and thus belongs to both air and water, wholly in each and apart from neither. He is friends with the Frog, but does not know madness—he is neighbors with the Boars, but does not submit to them. He enjoys the light of both Panther and Canary but belongs to neither, eludes the Hunter, Wolf and Tiger, disregards the Snake, gambols with the Rabbit, converses with Leviathan, and belongs only to himself. Because the Waterfowl is between so many extremes, he is the best symbol of balance used in arcane magic, and a favorite of druids and tribal shamans. Some say that when the Waterfowl eats the Frog, chaos will conquer law and rule supreme, and this cannot be righted without a great upheaval of earth and sky, and a re-ording of gods and nations. Some say that this has already happened.
The Waterfowl does not have clerics and paladins, but he does have druids and bards, and a good percentage of sorcerers. While there are no temples built to him, there are many road-side shrines, and loyalists insist that every rock, stump and stream is a place to leave an offering to the Waterfowl.
The Hunter LE – Merle/The Wary Hunter or The Silent Death
The Hunter is the god of weapons, secrets, strength, and death. When he appears, it is as a titanic human, standing astride the hills or forests or even mountains with his arrow nocked and drawn, the fletching pulled to his ear. The Hunter is always silent. Some say that he is mute, others that he is merely waiting, and when he speaks the world will end. He is forever hunting the other gods, except for the Stranger and the Prism, and so there is never-ending animosity between them. He and the Rabbit have a particular rivalry—often it will seem that Hunter has caught or killed the Rabbit, and then the Rabbit will outwit the Hunter and run away, laughing at his pride.
The Fox CG – Hlagen/The Subtle Fox or The Vixen Muse
The Fox is the goddess of wit, wisdom, and ingenuity. A subtle goddess of craftsmen and inventors, she is credited for numerous technological achievements, from fire, which she won from the Whirlwind in a legendary contest of wits, to the sextant and gunpowder. One of the few gods to have heralds, she always sends other kitsune (fox spirits) to tend to her faithful and send inspiration.
Oddly, she is revered throughout Yogawa for her wisdom and protection. And yet, in Latra, the Fox is venerated as the muse of craftsmen, inventors, and the occasional artist.
The Armadillo NG – Rolander/The Ward of Earth or The Wandering Stone
The Armadillo is the god of earth, survival, and protection. A singular wanderer, the armadillo is a surviver. He is strengthened by his connection to the earth itself. Every stone both speaks to him and heeds his counsel, and when required they come to his aid. He is an ancient enemy of the Snake, Whirlwind, and Frog.
One legend says that the Frog in his madness tricked the armadillo into crossing a great river. The Frog sang at his victory, thinking that the armadillo would fall to the bottom and die. So loud was his singing that the Frog did not notice that the Armadillo could swim. Once the Armadillo had reached the other side, the Frog’s singing stopped and he dove into the river, swimming away in defeat. The Armadillo had not known it was a contest.
The Heron NG – Nadeah/The White Maid or The Heron of the Mist
The Heron is the goddess of true love, innocence, purity, and beauty. She is often regarded as the symbol of good and tends to be the goddess of idealistic bards. She is often asked to protect children and is the patron of young women. In any culture where love matches are important she is asked to bless marriages. At the beginning of the world she and the Fox had worked together to inspire a song which would drive the evil from the hearts of men, however, as soon as the song began, the Frog heard it and twisted it. Wherever his version was heard, evil was strengthened and madness and cruelty reigned. The Heron is a benevolent goddess, but the perversion of her beautiful song has led her to hate the Frog and to desire his destruction. Her clerics tend to be unmarried and females are more common than males. Her temples will usually be made of white stone and are lovingly carved with images of birds in flight. In Yogawa, where she is known as the Crane, crane’s feathers are a common token of love. Favored weapon is the long spear or naganata.
The Rat NE – Nimus/The Hateful Rat or The Pestilent One
The symbol of the rat is any rotting small animal, or art depicting such a thing. Unholy symbols often show rats with mange and other diseases. The eyes are always red and bloodshot.
The Rat is the god of hate, plagues, and pestilence. Few share company with the Rat. His eyes are a wellspring of rage and his presence spawns pestilence. When the world was young, the Rat was jealous of the other gods and their mighty possitions. He ran around picking up the scraps that the other gods had left. No one but the Rat knows what finally broke him. It’s not even written in the Stranger’s archives. But, one day his rage twisted him, and he left his station below the gods. He grew in hate till he was a blight.
But even then the Rat found that he could not harm the gods, and his helplessness only fueled his hate. After many years of wallowing in his own hatred, he found a way to hurt the gods. He unleashed disease on the world and its life withered in his presence.
The Mongoose LG – Tavvik/The Faithful Mongoose or The Wolf’s Servant
A follower of the Wolf, the Mongoose has been seen as the god of loyalty and a minor god of destruction of evil (under the Wolf, due to his domain of justice). His aptitude for justice, cunning, and hunting all stem from his training under the Wolf. Disgusted by the Serpent’s turn from his original neutrality and from his master’s orders, Tavvik spends his days hunting the Serpent. A prophecy spoken by the only known cleric of the Stranger states that the Mongoose will catch and kill his prey but will give his life in doing so.
The Spider CN – Nasi/The Fearful Spider or The Canary’s Prey
The Spider is the god of fear. While small in comparison to the other gods, the Spider’s venom is potent. The Spider is in constant search of safety from the Canary. It is said that, while running from the Canary, it tripped over one of its legs and sunk its fangs into the earth. In a matter of days, the venom had spread over the entire planet, bringing fear (some healthy, some debilitating) to everyone everywhere.
The Beaver NG – Banan/The Diligent Beaver or The Unsleeping Father
The Beaver is the god of industry, protectiveness, and fatherhood. Popular in Caylambra.
The Goat CN – Toras/The Hungry Goat or The Mountainclimber
The Goat is the god of mountains, caves, and greed. Popular in Barva.
The Mouse CG – Ypset/The Drunken Mouse or The Guardian of the Granary
Usually shy and retiring, the Mouse can always be lured out of hiding with the promise of a party and plenty of alcohol. It is said that people first discovered the properties of fermentation when a farmer heard a strange sound and went to his barn to investigate. There he discovered the Mouse, lying in the middle of a spill of wet, swollen grain, completely gorged. She was giggling and singing to herself, and was not afraid of the man as she had always been before—no mortal had ever seen the Mouse closely before that moment, only a flash of brownish-gray as she ran from them. (The Mouse had been most unfairly persecuted by the Hunter when he was first learning to hunt and found her an easy target, so she was understandably wary of all creatures on two legs.)
Before this people had always thrown out their grain if it got wet and took on that peculiar smell. But with this discovery, an explosion of invention and enjoyment of alcohol spread across Middian in a matter of months. (Very quick movement for a time when travel between villages took days or weeks.) The Mouse is now a very popular goddess practically everywhere. Many places have celebrations in her honor, often more than once a year.
Though the Mouse has no temples, it is common for a tavern or common house to have a small alcove at the bottom of the wall where those appreciative of the Mouse can offer a small glass of booze for her children to drink. That is all the sacrifice that the Mouse requires. Her paladins and clerics are rare, but very jolly.
The Pelican – NG/Ascree/The Wise Fisher or The Sailor’s Friend
The Pelican is a sea going creature, not an actual creature of the sea. As such he is a considered the friend of sailors who have also learned to survive on the water. Ascree values the ability to take care of yourself, but he has been known to help a wise sailor in times of trouble. He has few temples but most ships have a small shrine of some sort aboard. Pelicans are regarded as good luck by sailors and fishers and it’s said that to kill one brings the worst of luck.
The Crab – NE/Candrac/The Small Trouble or The Bitter One
The Crab is a small god who was given the run of the beaches and the tide pools. He was proud of his small domain and content until one day the Snake convinced him to climb a palm tree and look at the full power and majesty of the ocean. When Candrac saw the ocean his heart was darkened and he wished to control the whole of it. He made many attempts but was not powerful enough to gain anything. He remains in control of his small domain, doing the best he can to make things unpleasant for everyone else. He has few followers or clerics, but anyone who has heard his legend and identifies with him may be swayed to follow him.
The Coral – N/Moko/The Reclaimer or The Knowing
The Coral is one of the few (the only?) gods to remain wholly in the mortal realm. Coral is a connected force which remains on the edge of the ocean, aware of what goes on around it, but somewhat unconcerned. Anything that sinks into the sea where coral can survive, will be used by the coral to build itself further. The Coral is a little known god, in some ways the mirror of the Prism.
The Dolphin – CN/Aisake/The Sea Child or The Grey Jokester
The Dolphin is a strange god. It is said that he can be heard laughing at the ships while they sink, but the sailors say that sometimes dolphins have led them to safety. While the Leviathan is the power and might of the seas, the Dolphin is perhaps the best representative of its uncontrolled nature. He has few followers, mostly people who have lost something to the sea and responded by throwing themselves fully into its madness.
The Shark – LG/Vaer/The Long Swimmer
God of ocean travel, the Shark can be friendly to those who voyage on the sea, but only if they pay him proper fealty.